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« I was wrong | Blog Home | Setting expectations »

The problem with prototypes

"This is just a sketch."

"...a rough draft..."

"...something we threw together..."

I'm a huge fan of prototyping. Prototyping just about anything is faster and more effective than ever before. It makes hypothetical questions go away and surfaces real issues. It gets things moving. And most important of all, prototyping eliminates fear.

BUT

If you use a prototype to try to persuade someone of an idea, be careful. Most people you know are not as conceptual as you are, especially about stuff you really care about. The first prototypes for an iPod or a book cover or a Starbucks or a six-year public works construction project certainly did not impress the outsiders who saw them.

Too many times, I've gotten excited about an idea and created a conceptual prototype. And almost every time, people, smart people, didn't get it.

Here's my new prototype rule of thumb: your prototype has to be better (better build quality, faster interface, better lighting, whatever) than the finished product is going to be. That's what people expect anyway--they see your prototype and take off 20% for reality.

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Listed below are links to weblogs that reference The problem with prototypes:

» On Seth and prototypes and storytelling from metacool
Seth Godin wrote an interesting post about prototypes today. I disagree with where he went with this argument, but being of a Voltaire-ish world view, I'm really happy with him saying it. Here's how my email response to Seth went:Hi [Read More]

» On Seth and prototypes and storytelling from metacool
Seth Godin wrote an interesting post about prototypes today. I disagree with where he went with this argument, but being of a Voltaire-ish world view, I'm really happy with him saying it. Here's how my email response to Seth went:Hi [Read More]

» On Prototypes from Tata Interactive Systems
Seth Godin makes an interesting point in “The problem with prototypes”, when he says “your prototype has to be better than the finished product is going to be.” This is something we come across quite often in our work, when [Read More]

» On Prototypes from Tata Interactive Systems
Seth Godin makes an interesting point in “The problem with prototypes”, when he says “your prototype has to be better than the finished product is going to be.” This is something we come across quite often in our work, when [Read More]

» A rough draft from gmtPLUS09
More than anything, to get caught up in a concept is a plausible suspect to the demise of many of my pet ideas. The main thing is the inability to set up a good setting for the target audience. Getting [Read More]

« I was wrong | Blog Home | Setting expectations »